Anonymous supplementary material
Reading guide
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Site summary
Rational Inverse Reasoning (RIR) infers executable task intent from 1–3 demonstrations using vision-language program proposals and planner-grounded rationality scoring, then plans new actions for new scenes.
Suggested reading instructions
- Start with the paper's abstract and Figure 1, then consult Sections IV–V for the method and evaluations.
- Use the supplied manuscript as the source of truth for numerical claims. The video illustrates the method and examples; it may reflect an earlier presentation of the work.
- Keep comprehension, trajectory success, and execution success distinct. The real-world 57% trajectory success and 13-of-20 physical execution result are different evaluations.
- The manuscript lists Anonymous Authors. No conference acceptance or public code release is claimed on this site.
Components in suggested reading order
Paper and appendices
Rational Inverse Reasoning: Few-Shot Imitation by Inferring Programmatic Intent through Planning. The anonymous manuscript defines explanation programs, derives an approximate planner-grounded score, and evaluates simulated manipulation, real-world manipulation, and 2D reasoning.
- Sections III–IV define the representation and inference method; Section V reports evaluation; appendices describe scoring, planning, reconstruction, task families, and protocols.
Paper video
A 3-minute 18-second silent video introduces intent inference, planner scoring, and manipulation examples, including recycling, sorting, and kitchen tidying. The native player supports seeking and full-screen viewing.
- This is qualitative illustrative material. Verify numerical claims against the manuscript and the results figures.
Method overview
Figures 1 and 3 show VLM-generated explanation programs, demonstration-consistent and counterfactual planning, rational-likelihood scoring, iterative program refinement, and re-planning in a new scene.
- The score is a planner-dependent likelihood approximation, and inference searches a finite candidate pool; it is not exact posterior inference over all programs.
Simulated tabletop manipulation
Thirty Franka FR3 tabletop tasks in IsaacSim span more than 300 objects and 90 held-out scenes. Figures 4 and 5 show task generalization and separate comprehension, trajectory, and execution metrics. The manuscript reports 1.4 times comprehension and 1.3 times overall success relative to Rw/oR across the one- and three-shot settings.
- Figure 5 distinguishes one-scene and across-scene demonstration diversity. Error bars indicate one standard error.
Task and environment gallery
An interactive gallery of 30 simulated manipulation tasks. Each task shows its natural-language intent over a blurred scene preview. Opening a task displays three training environments in the top row and five examples from its evaluation distribution in the bottom row, using 240 silent, seamless 360-degree fly-around videos. The auto-spin toggle pauses automatic playback; with it off, scenes spin on hover or keyboard focus, or on a tap on touch screens.
- These videos show initial scene configurations, not robot trajectories or evidence of task execution success. The task descriptions explain the intended task to readers; they do not imply that the evaluated learner received a natural-language task description.
- The gallery shows a selection of environment examples. Its five evaluation examples per task should not be substituted for the quantitative evaluation protocol and held-out scene counts reported in the paper.
- Task order, descriptions, and train/evaluation membership follow the curated fly-around render manifest.
Real-world tabletop manipulation
Four real-world task families use teleoperated demonstrations and real-to-sim reconstruction. RIR achieves 75% comprehension with one or three demonstrations. Trajectory success rises from 42% to 57%; three-shot Rw/oR achieves 10%. A separate physical execution case study completes 13 of 20 runs.
- The execution case study has one reconstruction failure, two refinement failures, and four missed grasps. Plans currently execute open-loop.
2D reasoning
The corpus contains 25 spatial tasks and 10 spatial-and-algorithmic tasks. With three demonstrations, RIR achieves 58.9% top-1 execution success on spatial tasks versus 22.4% for Rw/oR; corresponding spatial-and-algorithmic results are 24.0% versus 14.5%.
- Top-k comprehension and top-1 execution are different metrics. RIR top-5 comprehension approaches human top-1 performance, but RIR top-1 comprehension remains lower. These execution results use noiseless simulated rollouts.
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